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Don Daglow

Games

Don has served as Game Designer, Executive Producer, Programmer, Producer, Advisor, Consulting Designer, Consulting Producer or some combination of those roles on the following titles:

* Indie Cross-Platform Game from new publisher, TBA early 2026

* Steel Swarm: Invasion (2026), CT Game Studio (advisory role)

* Steel Swarm: Apocalypse (2025), CT Game Studio (advisory role), currently in Early Access

* Ultimate Rivals: The Court (2021), Bit Fry Game Studios

* Ultimate Rivals: The Rink (2019), Bit Fry Game Studios

* Lipa Adventure (2018),  Lipa Learning

* Lipa Land (2018),  Lipa Learning

• Favro Agile Project Management System (2016-17), Hansoft  (Not a game)

• Winning Putt (2016-17), Bandai Namco Entertainment of America

• Supernova (2016-17), Bandai Namco Entertainment of America

• Battleline: Steel Warfare (2015-16), Bandai Namco Entertainment of America

• Chadwick (2011), Unpublished social media game

• World of Tanks (2011-13), Wargaming.net

• World of Warplanes (2012-13), Wargaming.net

• Escape Plan (2012) by Fun Bits Interactive for PS Vita, published by Sony

• Design and Production for multiple Nintendo Wii, Xbox 360 Kinect and PrimeSense platform titles (2008-2011)

• HWO (2008-2009)  Unpublished original casual game

• Nancy Drew Mystery Games (2008-2009) Multiple platforms for Her Interactive

• The Spiderwick Chronicles (2008) Wii, Xbox360, PS2, and PC, published by Sierra, based on the film from Paramount

• Gemini Golf (2007-2008)  Unpublished Wii game

• Eragon (2006) for Xbox360, PS2, Xbox and PC, published by Vivendi Universal Games, based on the film from Twentieth Century Fox

• Forgotten Realms: Demon Stone (2004) for PS2 and Xbox, published by Atari

• The Lord of the Rings: The Two Towers (2002) for PS2 and Xbox, published by EA, based on the Peter Jackson film from New Line Cinema

• Blood Wake (2001) Launch Title for Xbox, published by Microsoft Games

• Legend of Alon D’ar (2001) for PS2, published by Mindscape

• Pool of Radiance: Ruins of Myth Drannor (2001) for PC, published by SSI

• Tiger Woods PGA Tour Golf 2001 (2000) for PSX, published by EA Sports

• Lego My Style / My World: Kindergarten (2000) for PC and Mac, published by Lego

• Lego My Style / My World: Pre-K (2000) for PC and Mac, published by Lego

• NASCAR 2000 (1999) for PSX, Nintendo 64 and PC, published by EA Sports

• Hot Wheels Turbo Racing (1999) for PSX and Nintendo 64, published by EA

• Starfire Soccer Challenge (1998) for PC and Mac, published by Purple Moon

• NASCAR ’99 (1998) for PSX, Nintendo 64 and PC, published by EA Sports

• Madden NFL ’98 (1997) for PC, published by EA Sports

• Byzantine: The Betrayal (1997) for PC, published by Discovery Channel

• Tony La Russa Baseball 4 (1997) for PC, published by Maxis

• Andretti Racing ’98 (1997) for PC, published by EA Sports

• NASCAR ’98 (1997) for PSX and PC, published by EA Sports

• Star Trek: Deep Space Nine (1996) for PC and Mac, published by Viacom

• Andretti Racing (1996) for PSX and PC, published by EA Sports

• Madden NFL ’97 (1996) for PC, published by EA Sports

• Tony La Russa Baseball ’96 (1996) for PC, self-published by Stormfront Studios

• Old Time Baseball (1995) for PC, self-published by Stormfront Studios

• Tony La Russa Baseball 3 (1995) for PC, self-published by Stormfront Studios

• ESPN National Hockey Night (1995) for PC, published by Sony

• Mario Andretti Racing (1994) for Sega Genesis, published by EA Sports

• ESPN Baseball Tonight (1994) for PC, published by Sony

• Eagle Eye Mysteries in London (1994) for PC and Mac, published by Creative Wonders (EA Kids)

• Tony La Russa Baseball ‘95 (1994) for Sega Genesis, published by EA Sports

• Tony La Russa Baseball II (1994) for PC, published by SSI

• Rebel Space (Online) (1993-95) for PC and Mac, Prodigy online service

• Tony La Russa Ultimate Baseball (1993) for Sega Genesis, published by EA Sports

• Stronghold (1993) for PC, published by SSI

• Eagle Eye Mysteries (1993) for PC and Mac, published by Creative Wonders (EA Kids)

• Treasures of the Savage Frontier (1992) for PC and Amiga, published by SSI in the Gold Box D&D series

• Neverwinter Nights (Online) (1991-97) for PC, available on AOL

• Tony La Russa Ultimate Baseball (1991) for PC, published by SSI

• Gateway to the Savage Frontier (1991) for PC, C64 and Amiga, published by SSI in the Gold Box series

• Playroom (1991) for PC, published by Broderbund

• Patton Strikes Back (1991) by Chris Crawford, published by Broderbund

• Quantum Space (Online) (1989-1992) for PC, Mac, Apple II, C64, available on AOL

• The QuantumLink Serial, AppleLink Serial and PC-Link Serial (Online Fiction) (1988-1989) for PC, Mac, Apple II, C64, published by AOL

• Sim City, by Will Wright (1989) for Amiga, Mac, PC and C64, acquired initial distribution rights from new start-up Maxis

• Prince of Persia, by Jordan Mechner (1989) for Apple II and C64, published by Broderbund

• Shufflepuck Cafe (1989) for Mac, published by Broderbund

• Arcade Game Construction Kit (1989) for C64, published by Broderbund

• Centauri Alliance (1989) for Apple II and C64, published by Broderbund

• Masterword (1988) for PC and Apple II, first graphical game for AOL

• Typhoon Thompson (1988) for Atari ST, published by Broderbund

• Wings of Fury (1988) for Apple II, published by Broderbund

• Star Wars (1988) for Apple II, Mac, C64 and PC, published by Broderbund

• Where in Europe is Carmen Sandiego (1988) for PC, Apple II and C64, published by Broderbund

• Ancient Art of War at Sea (1987) for PC, published by Broderbund

• Return to Atlantis (1987) for Amiga, published by EA

• Patton vs. Rommel (1987) by Chris Crawford for Mac and PC, published by EA

• Earl Weaver Baseball (1987) teamed with Eddie Dombrower, for Amiga and PC, published by EA

• Ultimate Wizard (1986) for C64, published by EA

• Super Boulder Dash (1986) for C64 and Amiga, published by EA

• World Tour Golf (1986) for C64, Amiga, Apple II and PC, published by EA

• Lords of Conquest (1986) for C64, Apple II and PC, published by EA

• Thomas M. Disch’s Amnesia (1986) for C64, Apple II and PC, published by EA

• Mail Order Monsters (1985) for C64, published by EA

• Racing Destruction Set (1985) for C64, published by EA

• Adventure Construction Set (1985) for C64, Apple II, PC and Amiga, published by EA

• Realm of Impossibility (1984) for Commodore 64 and Apple II, published by EA

• Thunder Castle (1984) for Intellivision, published by INTV Corp.

• World Series Major League Baseball (1983) for Intellivision Entertainment Computer System, published by Mattel. Developed with Eddie Dombrower, this was the first video game to use multiple camera angles

• Burger Time (1983) for Intellivision, published by Mattel

• Shark! Shark! (1983) for Intellivision, published by Mattel

• Mind Strike (1983) for Intellivision, published by Mattel

• Pinball (1983) for Intellivision, published by Mattel

• Vectron (1983) for Intellivision, published by Mattel

• Tron Solar Sailor (1983) for Intellivision, published by Mattel

• Bump n Jump (1983) for Intellivision, published by Mattel

• Masters of the Universe (1983) for Intellivision, published by Mattel

• Motocross (1982) for Intellivision, published by Mattel

• Tron Deadly Disks (1982) for Intellivision, published by Mattel

• Night Stalker (1982) for Intellivision, published by Mattel

• Lock n Chase (1982) for Intellivision, published by Mattel

• Advanced Dungeons and Dragons (1982) for Intellivision, published by Mattel

• Buzz Bombers (1982) for Intellivision, published by Mattel

• Utopia (1981) for Intellivision, published by Mattel. This was the first console sim game, “God Game” and city builder, and the first console use of many RTS features.

• Geography Challenge (1981) for Intellivision Keyboard Component, published by Mattel

• Baseball (1980-83), unpublished Apple II game

• Rubik’s Cube (1980), unpublished Apple II game

• School District Attendance Boundary Optimization Program (1980) for PDP-10 Mainframe (not a game)

• Educational Dungeon (1979-80) for PDP-10 Mainframe

• Foothill Boulevard (1978) for PDP-10 Mainframe

• Spanish Translator (1977) for PDP-10 Mainframe (not a game).

• Dungeon (1976-80) for PDP-10 Mainframe. This was the first RPG on a PDP-10 mainframe, one of the two widely-used systems of the 70s. Other designers did similar parallel work on PLATO computers, the other leading platform.

• Library Index with Boolean Search Functions (1973) for PDP-10 Mainframe (not a game)

• Killer Shrews (1973) for PDP-10 Mainframe

• Lifegliders (1973-78) for PDP-10 Mainframe

• Language Lab (1972-73) for PDP-10 Mainframe (not a game)

• Ecala (1971-72) for PDP-10 Mainframe. One of the first chatbots. The source code and other materials are archived at The Strong National Museum of Play.

• Star Trek (1971-74), adaptation of earlier game for PDP-10 Mainframe

• Baseball (1972) for IBM 360/40.  Adaptation of my PDP-10 game for punch cards and batch processing environment.  Once you chose the lineups the game played a full-game baseball simulation without interaction.

• Baseball (1971-80) for PDP-10 Mainframe

 

Board Games:

• World Diplomacy (1976), educational game played on a 100-foot-wide map on the floor of a school cafeteria

• All Star Baseball (1967-68), unpublished mod of Cadaco-Ellis All Star Baseball board game to add pitching stats to simulation

• Snoopy vs. Linus (about 1962), Parcheesi-style board game based on the Peanuts cartoon characters, made by taping together two cardboard stiffeners the laundry placed in my father’s starched dress shirts each time they were cleaned.

  • My Views on the EA Buyout

    I see a different angle on the buyout of EA, one that took a few hours to well up in my heart. I was one of the first 50 employees of Electronic Arts, joining in late 1983 as one of a small group of producers. The console games business where I’d been Director of Game...<p class="more-link-wrap"><a href="https://daglowslaws.com/my-views-on-the-ea-buyout/" class="more-link">Read More<span class="screen-reader-text"> “My Views on the EA Buyout”</span> »</a></p>

Copyright © 2008-2025 Don Daglow, All Rights Reserved.

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